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gameState.h File Reference
#include "osl/state/numEffectState.h"
#include "osl/stl/vector.h"
#include <boost/scoped_ptr.hpp>
#include <boost/shared_ptr.hpp>
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Classes

class  osl::game_playing::GameState
 State と千日手状態などを一元管理 More...
 

Namespaces

 osl
 attackDefense.h
 
 osl::state
 局面.
 
 osl::container
 一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど.
 
 osl::hash
 ハッシュ
 
 osl::game_playing
 対局に必要な諸々.
 

Constant Groups

 osl
 attackDefense.h
 
 osl::state
 局面.
 
 osl::container
 一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど.
 
 osl::hash
 ハッシュ
 
 osl::game_playing
 対局に必要な諸々.