#include "osl/eval/ppair/piecePairPieceEval.h"
#include "osl/eval/ppair/piecePairRawEval.h"
#include "osl/eval/endgame/attackDefense.h"
#include "osl/eval/endgame/attackKing.h"
#include "osl/eval/endgame/defenseKing.h"
#include "osl/eval/endgame/kingPieceValues.h"
#include "osl/eval/progressEval.h"
#include "osl/container/pieceValues.h"
#include "osl/record/csaRecord.h"
#include "osl/state/numEffectState.h"
#include "osl/oslConfig.h"
#include <stdexcept>
#include <iostream>
#include <iomanip>
#include <cstdlib>
#include <cstdio>
#include <unistd.h>
Go to the source code of this file.
Functions | |
void | usage (const char *prog) |
void | show (const char *filename, const std::string &) |
int | main (int argc, char **argv) |
void | show (const SimpleState &state, const std::string &eval_type) |
Variables | |
bool | show_all_states = false |
int main | ( | int | argc, |
char ** | argv | ||
) |
Definition at line 36 of file eval/show-state.cc.
References osl::OslConfig::home(), osl::record::csa::show(), show_all_states, and usage().
void show | ( | const char * | filename, |
const std::string & | eval_type | ||
) |
Definition at line 101 of file eval/show-state.cc.
References moves, osl::record::csa::show(), and show_all_states.
void show | ( | const SimpleState & | state, |
const std::string & | eval_type | ||
) |
Definition at line 75 of file eval/show-state.cc.
References osl::BLACK, osl::progress::Effect5x3::progress16(), osl::progress::Progress16::value(), and osl::WHITE.
void usage | ( | const char * | prog) |
Definition at line 25 of file eval/show-state.cc.
bool show_all_states = false |
Definition at line 35 of file eval/show-state.cc.