#include "osl/ntesuki/ntesukiMoveGenerator.h"
#include "osl/state/numEffectState.h"
#include "osl/effect_util/neighboring8Direct.h"
#include "osl/effect_util/neighboring25Direct.h"
#include "osl/move_classifier/canAttackInNMoves.h"
#include "osl/move_classifier/moveAdaptor.h"
#include "osl/move_classifier/safeMove.h"
#include "osl/move_classifier/check.h"
#include "osl/move_generator/escape.h"
#include "osl/move_generator/legalMoves.h"
#include "osl/move_generator/addEffect.h"
#include "osl/move_generator/addEffect.tcc"
#include "osl/move_generator/addEffect8.h"
#include "osl/move_generator/kingWalk.h"
#include "osl/move_generator/drop.h"
#include "osl/move_generator/dropAroundKing8.h"
#include "osl/move_generator/openKingRoad.h"
#include "osl/move_generator/capture.h"
#include "osl/move_generator/capture.tcc"
#include "osl/move_generator/captureEffectToAroundKing8.h"
#include "osl/move_action/store.h"
#include "osl/move_action/safeFilter.h"
#include <iostream>
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