21 const Piece p=state.pieceOnBoard(check_move.
to());
28 if (state.pieceOnBoard(check_move.
from()).ptype() != check_move.
oldPtype()
37 p = state.pieceOf(num);
49 p = state.pieceOf(num);
67 if (! state.isValidMoveByRule(check_move,
false))
72 if (! state.isAlmostValidMove<
false>(check_move))