利きを持つ局面 More...
#include <numEffectState.h>
Public Member Functions | |
NumEffectState (const state::SimpleState &st=SimpleState(HIRATE)) | |
~NumEffectState () | |
void | copyFrom (const NumEffectState &src) |
主要部分を高速にコピーする. More... | |
void | copyFrom (const SimpleState &src) |
bool | isConsistent (bool showError=true) const |
bool | isConsistent (const NumEffectState &prev, Move moved, bool show_error=true) const |
局面更新に関する一貫性をテスト More... | |
void | showEffect (std::ostream &os) const |
const PieceMask & | piecesOnBoard (Player p) const |
const PieceMask | promotedPieces () const |
const PieceMask | pin (Player king) const |
const PieceMask | checkShadow (Player attack) const |
attack の駒で動くと開き王手になる可能性がある集合 More... | |
PieceMask | pinOrOpen (Player king) const |
uint64_t | Iking8Info (Player king) const |
const checkmate::King8Info | king8Info (Player king) const |
bool | inCheck (Player P) const |
Pの玉が王手状態 More... | |
bool | inCheck () const |
手番の玉が王手状態 More... | |
const EffectedNumTable & | longEffectNumTable () const |
const PieceMask | effectedMask (Player pl) const |
pl からの利きが(1つ以上)ある駒一覧 More... | |
const PieceMask | effectedChanged (Player pl) const |
前の指手でeffectedMask(pl)が変化したか. More... | |
bool | hasChangedEffects () const |
const BoardMask | changedEffects (Player pl) const |
const BoardMask | changedEffects () const |
const NumBitmapEffect | changedPieces () const |
template<Ptype PTYPE> | |
bool | longEffectChanged () const |
template<Ptype PTYPE> | |
bool | anyEffectChanged () const |
const Piece | findThreatenedPiece (Player P) const |
取られそうなPの駒で価値が最大のもの More... | |
bool | isOnBoardNum (int num) const |
Square | mobilityOf (Direction d, int num) const |
Square | mobilityOf (Direction d, Piece p) const |
Square | kingMobilityAbs (Player p, Direction d) const |
Square | kingMobilityOfPlayer (Player p, Direction d) const |
玉がd方向にどこまで動けるかを返す More... | |
template<Player P> | |
Direction | pinnedDir (Piece p) const |
pinされた駒がPのKingから見てどの方向か? Pから見たdirectionを返す More... | |
Direction | pinnedDir (Piece p) const |
template<Player P> | |
bool | pinnedCanMoveTo (Piece p, Square to) const |
pinされた駒pがtoに動けるか? pinに関係がなければtoへ動けるという前提 More... | |
bool | pinnedCanMoveTo (Piece p, Square to) const |
template<Player P> | |
Piece | pinAttacker (Piece pinned) const |
Pのpinされた駒から,そのpinの原因となっている長い利きを持つ駒を得る. More... | |
Piece | pinAttacker (Piece pinned) const |
const NumBitmapEffect | effectSetAt (Square sq) const |
int | countEffect (Player player, Square target) const |
利きの数を数える. More... | |
int | countEffect (Player player, Square target, PieceMask pins) const |
利きの数を数える. More... | |
template<Ptype PTYPE> | |
const mask_t | allEffectAt (Player P, Square target) const |
const mask_t | allEffectAt (Player P, Ptype ptype, Square target) const |
template<Ptype PTYPE> | |
const mask_t | longEffectAt (Square target) const |
template<Ptype PTYPE> | |
const mask_t | longEffectAt (Square target, Player owner) const |
const mask_t | longEffectAt (Square target) const |
const mask_t | longEffectAt (Square target, Player owner) const |
template<Player P> | |
bool | hasEffectAt (Square target) const |
対象とするマスにあるプレイヤーの利きがあるかどうか. More... | |
bool | hasEffectAt (Player player, Square target) const |
対象とするマスにあるプレイヤーの利きがあるかどうか. More... | |
template<Ptype PTYPE> | |
bool | hasLongEffectAt (Player P, Square to) const |
あるマスにPTYPEの長い利きがあるかどうか. More... | |
template<Ptype PTYPE> | |
bool | hasEffectByPtype (Player attack, Square target) const |
target に ptype の利きがあるか? 成不成を区別しない More... | |
template<Ptype PTYPE> | |
bool | hasEffectByPtypeStrict (Player attack, Square target) const |
target に ptype の利きがあるか? 成不成を区別 More... | |
template<Direction Dir, Player P> | |
bool | hasEffectInDirection (Square to) const |
あるマスにあるDirectionでの長い利きがあるかどうか. More... | |
bool | hasEffectNotBy (Player player, Piece piece, Square target) const |
対象とするマスにあるプレイヤーの(ただしある駒以外)利きがあるかどうか. More... | |
bool | hasEffectByNotPinnedAndKing (Player pl, Square target) const |
{pinされている駒, 玉以外}からの利きがある. More... | |
bool | hasEffectByNotPinned (Player pl, Square target) const |
pinされている駒以外からの利きがある. More... | |
bool | hasMultipleEffectAt (Player player, Square target) const |
二つ以上の駒から利きがある. More... | |
bool | hasEffectByPiece (Piece attack, Square target) const |
駒attack が target に利きを持つか (旧hasEffectToと統合) More... | |
bool | hasEffectIf (PtypeO ptypeo, Square attacker, Square target) const |
attackerにptypeoの駒がいると仮定した場合にtargetに利きがあるかどうか を stateをupdateしないで確かめる. More... | |
template<Player P> | |
bool | hasEffectByWithRemove (Square target, Square removed) const |
bool | hasEffectByWithRemove (Player player, Square target, Square removed) const |
template<Ptype PTYPE> | |
const Piece | findAttackAt (Player attack, Square target) const |
return a piece s.t. More... | |
template<Ptype PTYPE> | |
const Piece | findAttackAtStrict (Player attack, Square target) const |
const Piece | findLongAttackAt (Player owner, int piece, Direction d) const |
pieceのd方向から長い利きがある場合にその駒を返す。 More... | |
const Piece | findLongAttackAt (Player owner, Piece piece, Direction d) const |
const Piece | findLongAttackAt (Piece piece, Direction d) const |
const Piece | findLongAttackAt (Square square, Direction d) const |
const Piece | selectCheapPiece (PieceMask effect) const |
利きの中から安そうな駒を選ぶ More... | |
const Piece | findCheapAttack (Player P, Square square) const |
const Piece | findCheapAttackNotBy (Player P, Square square, const PieceMask &ignore) const |
const Piece | findAttackNotBy (Player P, Square square, const PieceMask &ignore) const |
template<Player P> | |
bool | findCheckPiece (Piece &attack_piece) const |
王手駒を探す More... | |
bool | hasEffectAt (Player P, Square target, Piece &attackerPiece) const |
template<Player P> | |
bool | hasEffectAt (Square target, Piece &attackerPiece) const |
template<bool show_error> | |
bool | isAlmostValidMove (Move move) const |
合法手かどうかを簡単に検査する.局面に依存するチェックのみ. ルール上指せない手である可能性がある場合は,isValidMove を用いる. More... | |
bool | isAlmostValidMove (Move move, bool show_error=true) const |
void | makeMove (Move move) |
void | makeMovePass () |
template<class Function > | |
void | makeUnmakePass (Function &f) |
template<class Function > | |
void | makeUnmakeMove (Move move, Function &f) |
template<Player P, class Function > | |
void | makeUnmakeMove (Player2Type< P > player, Move move, Function &f) |
bool | wasCheckEvasion (Move last_move) const |
template<Player P, Ptype T, typename F > | |
void | forEachOnBoard (F &func) const |
T は isBasic でなくても動くが unpromote(T) の結果と同じ. More... | |
template<Player P, Ptype T, typename F > | |
void | forEachOnBoardPtypeStrict (F &func) const |
T の成不成を区別 More... | |
template<Player P, class Action > | |
void | forEachEffect (Square sq, Action &action) const |
sq への利きを持つ各駒に関して処理を行う. More... | |
template<Player P, class Action > | |
void | forEachEffect (Square sq, Action &action, const PieceMask &pin) const |
sq にある駒を取る move を生成して action の member を呼び出す. More... | |
template<Player P, class Action > | |
void | forEachEffectNotBy (Square sq, Piece piece, Action &action) const |
sq に移動する move を生成して action の member を呼び出す More... | |
template<Player P, Ptype Type, class Action > | |
void | forEachEffectOfPiece (Square pieceSquare, Action &action) const |
pieceSquareにある駒によって利きを受けるすべてのsquare (空白含む)について actionを実行する More... | |
template<class Action > | |
void | forEachEffectOfPiece (Piece piece, Action &action) const |
template<osl::Player P, typename Function > | |
void | doUndoSimpleMove (Player2Type< P > player, Square from, Square to, int promoteMask, Function &func) |
template<osl::Player P, typename Function > | |
void | doUndoDropMove (Player2Type< P > player, Square to, Ptype ptype, Function &func) |
template<osl::Player P, typename Function > | |
void | doUndoCaptureMove (Player2Type< P > player, Square from, Square to, Piece target, int promoteMask, Function &func) |
template<class Action > | |
void | forEachEffectOfPiece (Piece piece, Action &action) const |
template<osl::Player P, osl::Ptype Type, class Action > | |
void | forEachEffectOfPiece (Square pieceSquare, Action &action) const |
template<osl::Player P> | |
bool | hasEffectByWithRemove (Square target, Square removed) const |
![]() | |
SimpleState () | |
SimpleState (Handicap h) | |
virtual | ~SimpleState () |
void | init () |
盤面が空の状態に初期化 More... | |
void | init (Handicap h) |
ハンディに応じた初期状態に初期化 More... | |
void | initPawnMask () |
const Piece | pieceOf (int num) const |
void | setPieceOf (int num, Piece p) |
template<Player P> | |
const Piece | kingPiece () const |
const Piece | kingPiece (Player P) const |
template<Player P> | |
Square | kingSquare () const |
Square | kingSquare (Player player) const |
template<Ptype PTYPE> | |
const Piece | nth (int n) const |
unpromote(PTYPE)のn番目の駒を帰す. More... | |
void | setBoard (Square sq, Piece piece) |
const PieceMask & | standMask (Player p) const |
const PieceMask & | usedMask () const |
bool | isOffBoard (int num) const |
void | clearPawn (Player pl, Square sq) |
(internal) More... | |
void | setPawn (Player pl, Square sq) |
(internal) More... | |
bool | isPawnMaskSet (Player player, int x) const |
template<Player P> | |
bool | isPawnMaskSet (int x) const |
bool | canDropPawnTo (Player player, int x) const |
xの筋に歩を打てる More... | |
void | setPiece (Player player, Square sq, Ptype ptype) |
void | setPieceAll (Player player) |
const Piece | pieceAt (Square sq) const |
const Piece | operator[] (Square sq) const |
const Piece * | getPiecePtr (Square sq) const |
const Piece | pieceOnBoard (Square sq) const |
bool | isOnBoard (int num) const |
int | countPiecesOnStand (Player pl, Ptype ptype) const |
持駒の枚数を数える More... | |
template<Ptype Type> | |
int | countPiecesOnStand (Player pl) const |
後方互換 More... | |
bool | hasPieceOnStand (Player player, Ptype ptype) const |
template<Ptype T> | |
bool | hasPieceOnStand (Player P) const |
Piece | nextPiece (Square cur, Offset diff) const |
diff方向にあるPiece を求める. More... | |
void | setTurn (Player player) |
Player | turn () const |
void | changeTurn () |
手番を変更する More... | |
bool | isConsistent (bool show_error=true) const |
template<bool show_error> | |
bool | isAlmostValidMove (Move move) const |
エラー表示をするかどうかをtemplateパラメータにした高速化版 More... | |
bool | isAlmostValidMove (Move move, bool show_error=true) const |
合法手かどうかを簡単に検査する.局面に依存するチェックのみ. ルール上指せない手である可能性がある場合は,isValidMove を用いる. More... | |
bool | isValidMove (Move move, bool show_error=true) const |
合法手かどうかを検査する. isValidMoveByRule, isAlmostValidMove をおこなう. 玉の素抜きや王手を防いでいるか, 千日手,打歩詰かどうかは検査しない. More... | |
bool | isEmptyBetween (Square from, Square to, Offset offset, bool pieceExistsAtTo=false) const |
bool | isEmptyBetween (Square from, Square to, bool noSpaceAtTo=false) const |
bool | dump () const |
dump: 自分を cerr に表示する。abort 前などにデバッグに使う More... | |
const SimpleState | emulateCapture (Piece from, Player new_owner) const |
from で表現されたPieceをnew_ownerの持駒にした局面を作る. More... | |
const SimpleState | emulateHandPiece (Player from, Player to, Ptype ptype) const |
from からto に ptypeの持駒を一枚渡した局面を作る. More... | |
const SimpleState | rotate180 () const |
const SimpleState | flipHorizontal () const |
template<bool show_error> | |
bool | isAlmostValidDrop (Move move) const |
template<bool show_error> | |
bool | testValidityOtherThanEffect (Move move) const |
template<bool show_error> | |
bool | isAlmostValidMove (Move move) const |
Private Types | |
typedef NumEffectState | state_t |
Private Member Functions | |
template<Player P, class Action > | |
void | forEachEffect (const PieceMask &pieces, Square sq, Action &action) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceDir (Square, Action &, Int2Type< false >) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceDir (Square pieceSquare, Action &action, Int2Type< true >) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceDir (Square pieceSquare, Action &action) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceLongDir (Square, Action &, Int2Type< false >) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceLongDir (Square pieceSquare, Action &action, Int2Type< true >) const |
template<Player P, Ptype Type, class Action , Direction Dir> | |
void | forEachEffectOfPieceLongDir (Square pieceSquare, Action &action) const |
void | doSimpleMove (Square from, Square to, int promoteMask) |
void | doDropMove (Square to, Ptype ptype) |
void | doCaptureMove (Square from, Square to, Piece target, int promoteMask) |
template<Player P, class Function > | |
void | doUndoSimpleMove (Player2Type< P > player, Square from, Square to, int promoteMask, Function &func) |
template<Player P> | |
void | prologueSimple (Player2Type< P >, Square from, Square to, int promoteMask, Piece &oldPiece, int &num, PtypeO &oldPtypeO, PtypeO &new_ptypeo, CArray< PieceMask, 2 > &pin_or_open_backup, KingMobility &king_mobility_backup, PieceMask &promoted_backup, CArray< PieceMask, 2 > &effected_mask_backup, CArray< PieceMask, 2 > &effected_changed_mask_backup, CArray< uint64_t, 2 > &king8infos_backup, MobilityTable &mobility_backup) |
void | epilogueSimple (Square from, Square to, Piece oldPiece, int num, PtypeO oldPtypeO, PtypeO newPtypeO, const CArray< PieceMask, 2 > &pin_or_open_backup, const KingMobility &king_mobility_backup, const PieceMask &promoted_backup, const CArray< PieceMask, 2 > &effected_mask_backup, const CArray< PieceMask, 2 > &effected_changed_mask_backup, const CArray< uint64_t, 2 > &king8infos_backup, const MobilityTable &mobility_backup) |
template<Player P, class Function > | |
void | doUndoDropMove (Player2Type< P > player, Square to, Ptype ptype, Function &func) |
template<Player P> | |
void | prologueDrop (Player2Type< P >, Square to, Ptype ptype, Piece &oldPiece, int &num, PtypeO &ptypeO, int &numIndex, mask_t &numMask, CArray< PieceMask, 2 > &pin_or_open_backup, KingMobility &king_mobility_backup, CArray< PieceMask, 2 > &effected_mask_backup, CArray< PieceMask, 2 > &effected_changed_mask_backup, CArray< uint64_t, 2 > &king8infos_backup, MobilityTable &mobility_backup) |
template<Player P> | |
void | epilogueDrop (Player2Type< P >, Square to, Ptype ptype, Piece oldPiece, int num, PtypeO ptypeO, int numIndex, mask_t numMask, const CArray< PieceMask, 2 > &pin_or_open_backup, const KingMobility &king_mobility_backup, const CArray< PieceMask, 2 > &effected_mask_backup, const CArray< PieceMask, 2 > &effected_changed_mask_backup, const CArray< uint64_t, 2 > &king8infos_backup, const MobilityTable &mobility_backup) |
template<Player P, class Function > | |
void | doUndoCaptureMove (Player2Type< P > player, Square from, Square to, Piece target, int promoteMask, Function &func) |
template<Player P> | |
void | prologueCapture (Player2Type< P >, Square from, Square to, Piece target, int promoteMask, Piece &oldPiece, PtypeO &oldPtypeO, PtypeO &capturePtypeO, PtypeO &new_ptypeo, int &num0, int &num1, int &num1Index, mask_t &num1Mask, CArray< PieceMask, 2 > &pin_or_open_backup, KingMobility &king_mobility_backup, PieceMask &promoted_backup, CArray< PieceMask, 2 > &effected_mask_backup, CArray< PieceMask, 2 > &effected_changed_mask_backup, CArray< uint64_t, 2 > &king8infos_backup, MobilityTable &mobility_backup) |
template<Player P> | |
void | epilogueCapture (Player2Type< P >, Square from, Square to, Piece target, Piece oldPiece, PtypeO oldPtypeO, PtypeO capturePtypeO, PtypeO newPtypeO, int num0, int num1, int num1Index, mask_t num1Mask, const CArray< PieceMask, 2 > &pin_or_open_backup, const KingMobility &king_mobility_backup, const PieceMask &promoted_backup, const CArray< PieceMask, 2 > &effected_mask_backup, const CArray< PieceMask, 2 > &effected_changed_mask_backup, const CArray< uint64_t, 2 > &king8infos_backup, const MobilityTable &mobility_backup) |
template<Direction DIR> | |
void | makePinOpenDir (Square target, PieceMask &pins, PieceMask const &onBoard, Player defense) |
void | recalcPinOpen (Square changed, Direction &lastDir, Player defense) |
PieceMask | makePinOpen (Square target, Player defense) |
void | makePinOpen (Player defense) |
template<Player P> | |
void | makeKing8Info () |
Private Attributes | |
effect::NumSimpleEffectTable | effects |
CArray< PieceMask, 2 > | pieces_onboard |
PieceMask | promoted |
成駒一覧 More... | |
CArray< PieceMask, 2 > | pin_or_open |
KingMobility | king_mobility |
CArray< uint64_t, 2 > | king8infos |
Friends | |
bool | operator== (const NumEffectState &st1, const NumEffectState &st2) |
駒番に依存した局面(インスタンス)比較をする. More... | |
Additional Inherited Members | |
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template<Ptype PTYPE> | |
static int | nthLimit () |
static bool | isValidMoveByRule (Move move, bool show_error) |
盤面以外の部分の反則のチェック More... | |
![]() | |
static const bool | hasPawnMask =true |
![]() | |
PieceMask & | standMask (Player p) |
template<bool show_error> | |
bool | isAlmostValidDrop (Move move) const |
template<bool show_error> | |
bool | testValidityOtherThanEffect (Move move) const |
![]() | |
CArray< Piece, Square::SIZE > | board |
CArray< Piece, Piece::SIZE > | pieces |
全てのpieceが登録されている More... | |
CArray< PieceMask, 2 > | stand_mask |
CArray< BitXmask, 2 > | pawnMask |
CArray< CArray< char, PTYPE_SIZE-PTYPE_BASIC_MIN >, 2 > | stand_count |
Player | player_to_move |
手番 More... | |
PieceMask | used_mask |
利きを持つ局面
Definition at line 32 of file numEffectState.h.
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private |
Definition at line 46 of file numEffectState.h.
|
explicit |
Definition at line 51 of file numEffectState.cc.
References osl::BLACK, osl::effect::NumSimpleEffectTable::effected_changed_mask, osl::effect::NumSimpleEffectTable::effected_mask, effects, hasEffectAt(), osl::indexToPlayer(), osl::state::SimpleState::isOnBoard(), osl::Piece::isOnBoard(), osl::Piece::isPromoted(), makePinOpen(), osl::Piece::owner(), osl::state::SimpleState::pieceOf(), pieces_onboard, promoted, osl::Piece::square(), and osl::WHITE.
osl::state::NumEffectState::~NumEffectState | ( | ) |
Definition at line 85 of file numEffectState.cc.
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inline |
Definition at line 270 of file numEffectState.h.
References effectSetAt(), and piecesOnBoard().
const osl::mask_t osl::state::NumEffectState::allEffectAt | ( | Player | P, |
Ptype | ptype, | ||
Square | target | ||
) | const |
Definition at line 897 of file numEffectState.cc.
References osl::BISHOP, osl::GOLD, osl::KING, osl::KNIGHT, osl::LANCE, osl::PAWN, osl::PBISHOP, osl::PKNIGHT, osl::PLANCE, osl::PPAWN, osl::PROOK, osl::PSILVER, osl::ROOK, osl::SILVER, and target.
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inline |
Definition at line 136 of file numEffectState.h.
References changedPieces().
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inline |
Definition at line 121 of file numEffectState.h.
References osl::effect::NumSimpleEffectTable::changedEffects(), effects, and hasChangedEffects().
Referenced by osl::eval::ml::King8EffectBase::evalWithUpdateCommon().
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inline |
Definition at line 125 of file numEffectState.h.
References osl::BLACK, and osl::WHITE.
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inline |
Definition at line 129 of file numEffectState.h.
References osl::effect::NumSimpleEffectTable::changedPieces(), and effects.
Referenced by anyEffectChanged(), and longEffectChanged().
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inline |
attack の駒で動くと開き王手になる可能性がある集合
Definition at line 72 of file numEffectState.h.
References osl::alt(), piecesOnBoard(), and pin_or_open.
void osl::state::NumEffectState::copyFrom | ( | const NumEffectState & | src) |
主要部分を高速にコピーする.
盤の外はコピーされない
Definition at line 922 of file numEffectState.cc.
References osl::state::SimpleState::board, effects, osl::Square::index(), king8infos, king_mobility, osl::state::SimpleState::pawnMask, osl::state::SimpleState::pieces, pieces_onboard, pin_or_open, osl::state::SimpleState::player_to_move, promoted, osl::state::SimpleState::stand_count, osl::state::SimpleState::stand_mask, and osl::state::SimpleState::used_mask.
void osl::state::NumEffectState::copyFrom | ( | const SimpleState & | src) |
Definition at line 1038 of file numEffectState.cc.
利きの数を数える.
targetが盤をはみ出してはいけない
Definition at line 243 of file numEffectState.h.
References effectSetAt(), and osl::Square::isOnBoard().
Referenced by osl::eval::ml::King25Effect::countEffectAndPieces(), osl::eval::ml::King25EffectBoth::countEffectAndPiecesBoth(), and osl::enter_king::countEffectInRange().
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inline |
利きの数を数える.
targetが盤をはみ出してはいけない
pins | この駒の利きは数えない |
Definition at line 257 of file numEffectState.h.
References effectSetAt(), and osl::Square::isOnBoard().
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private |
Definition at line 252 of file numEffectState.cc.
References osl::alt(), osl::BLACK, osl::newPtypeO(), osl::PAWN, and osl::Piece::ptype().
Definition at line 285 of file numEffectState.cc.
References osl::BLACK, and osl::PAWN.
Definition at line 224 of file numEffectState.cc.
References osl::BLACK, and osl::newPtypeO().
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private |
Referenced by makeUnmakeMove().
void osl::state::NumEffectState::doUndoCaptureMove | ( | Player2Type< P > | player, |
Square | from, | ||
Square | to, | ||
Piece | target, | ||
int | promoteMask, | ||
Function & | func | ||
) |
Definition at line 1062 of file numEffectState.h.
References osl::newPtypeO(), osl::PAWN, and osl::Piece::ptype().
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private |
Referenced by makeUnmakeMove().
void osl::state::NumEffectState::doUndoDropMove | ( | Player2Type< P > | player, |
Square | to, | ||
Ptype | ptype, | ||
Function & | func | ||
) |
Definition at line 1022 of file numEffectState.h.
References osl::PAWN.
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private |
Referenced by makeUnmakeMove().
void osl::state::NumEffectState::doUndoSimpleMove | ( | Player2Type< P > | player, |
Square | from, | ||
Square | to, | ||
int | promoteMask, | ||
Function & | func | ||
) |
Definition at line 979 of file numEffectState.h.
References osl::newPtypeO().
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前の指手でeffectedMask(pl)が変化したか.
取られた駒は現在の実装ではリストされないようだ.
Definition at line 114 of file numEffectState.h.
References osl::effect::NumSimpleEffectTable::effected_changed_mask, and effects.
Referenced by isConsistent().
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pl からの利きが(1つ以上)ある駒一覧
Definition at line 107 of file numEffectState.h.
References osl::effect::NumSimpleEffectTable::effected_mask, and effects.
Referenced by osl::eval::ml::King25EffectBoth::countEffectAndPiecesBoth(), and isConsistent().
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Definition at line 235 of file numEffectState.h.
References effects, and osl::effect::NumSimpleEffectTable::effectSetAt().
Referenced by allEffectAt(), countEffect(), osl::eval::ml::King25Effect::countEffectAndPieces(), osl::eval::ml::King25EffectBoth::countEffectAndPiecesBoth(), findAttackNotBy(), findCheapAttack(), findCheapAttackNotBy(), forEachEffect(), forEachEffectNotBy(), hasEffectAt(), hasEffectByNotPinned(), hasEffectByNotPinnedAndKing(), hasEffectByPiece(), hasEffectInDirection(), hasEffectNotBy(), hasMultipleEffectAt(), isConsistent(), and longEffectAt().
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Definition at line 618 of file numEffectState.cc.
References osl::getPtype(), osl::newPtypeO(), osl::PTYPE_BASIC_MIN, and osl::unpromote().
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Definition at line 495 of file numEffectState.cc.
References osl::Piece::EMPTY(), and osl::PTYPE_BASIC_MIN.
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Definition at line 393 of file numEffectState.cc.
References osl::Piece::EMPTY(), and osl::newPtypeO().
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return a piece s.t.
owner == attack, ptype == PTYPE, has effect on target. return Piece::EMPTY() otherwise
Definition at line 480 of file numEffectState.h.
References osl::Piece::EMPTY(), osl::state::SimpleState::pieceOf(), and target.
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Definition at line 488 of file numEffectState.h.
References osl::Piece::EMPTY(), osl::isPromoted(), osl::state::SimpleState::pieceOf(), promoted, and target.
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Definition at line 552 of file numEffectState.h.
References effectSetAt(), osl::Piece::EMPTY(), osl::state::SimpleState::pieceOf(), osl::state::SimpleState::pieces, and piecesOnBoard().
P | - 利きをつけている側のプレイヤ |
square | - 調査する場所 |
Definition at line 537 of file numEffectState.h.
References effectSetAt(), piecesOnBoard(), and selectCheapPiece().
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P | - 利きをつけている側のプレイヤ |
square | - 調査する場所 |
Definition at line 546 of file numEffectState.h.
References effectSetAt(), osl::state::SimpleState::pieces, piecesOnBoard(), and selectCheapPiece().
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王手駒を探す
attack_piece | 一つの駒による王手の場合はattck_pieceにその駒を入れる 複数の駒による王手の場合はPiece::EMPTY()を入れる |
P(template) | 玉 |
Definition at line 570 of file numEffectState.h.
References osl::state::SimpleState::kingSquare().
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pieceのd方向から長い利きがある場合にその駒を返す。
d | piece からみた向き |
Definition at line 503 of file numEffectState.h.
References osl::BLACK, osl::effect::NumSimpleEffectTable::effectedNumTable, effects, osl::Piece::EMPTY(), osl::EMPTY_NUM, osl::inverse(), and osl::state::SimpleState::pieceOf().
Referenced by findLongAttackAt().
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Definition at line 513 of file numEffectState.h.
References findLongAttackAt(), osl::Piece::isPiece(), osl::Piece::number(), and osl::Piece::owner().
Definition at line 519 of file numEffectState.h.
References findLongAttackAt(), osl::Piece::isPiece(), and osl::Piece::owner().
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Definition at line 524 of file numEffectState.h.
References findLongAttackAt(), and osl::state::SimpleState::pieceOnBoard().
const osl::Piece osl::state::NumEffectState::findThreatenedPiece | ( | Player | P) | const |
取られそうなPの駒で価値が最大のもの
Definition at line 131 of file numEffectState.cc.
References osl::alt(), osl::Piece::EMPTY(), osl::PtypeTable::getMaskLow(), osl::PieceTable::getPtypeOf(), osl::LANCE, osl::eval::max(), osl::PAWN, osl::Piece_Table, and osl::Ptype_Table.
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Definition at line 730 of file numEffectState.h.
References osl::state::SimpleState::pieceOf().
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sq への利きを持つ各駒に関して処理を行う.
action | たとえば AlwaysMoveAction |
Definition at line 760 of file numEffectState.h.
References effectSetAt(), and piecesOnBoard().
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sq にある駒を取る move を生成して action の member を呼び出す.
pin | 無視する駒 |
action | たとえば AlwaysMoveAction |
Definition at line 771 of file numEffectState.h.
References effectSetAt(), and piecesOnBoard().
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sq に移動する move を生成して action の member を呼び出す
action | たとえば AlwayMoveAction |
piece | これ以外の駒を使う |
Definition at line 784 of file numEffectState.h.
References effectSetAt(), osl::Piece::number(), osl::state::SimpleState::pieces, and piecesOnBoard().
void osl::state::NumEffectState::forEachEffectOfPiece | ( | Square | pieceSquare, |
Action & | action | ||
) | const |
pieceSquareにある駒によって利きを受けるすべてのsquare (空白含む)について actionを実行する
SimpleState より移植: ImmediateAddSupportがなければ消せる
void osl::state::NumEffectState::forEachEffectOfPiece | ( | Piece | piece, |
Action & | action | ||
) | const |
void osl::state::NumEffectState::forEachEffectOfPiece | ( | Piece | piece, |
Action & | action | ||
) | const |
Definition at line 1124 of file numEffectState.h.
References osl::BISHOP, osl::BLACK, osl::GOLD, osl::KING, osl::KNIGHT, osl::LANCE, NEW_PTYPEO, osl::PAWN, osl::PBISHOP, osl::PKNIGHT, osl::PLANCE, osl::PPAWN, osl::PROOK, osl::PSILVER, osl::Piece::ptypeO(), osl::ROOK, osl::SILVER, osl::Piece::square(), and osl::WHITE.
void osl::state::NumEffectState::forEachEffectOfPiece | ( | Square | pieceSquare, |
Action & | action | ||
) | const |
Definition at line 1162 of file numEffectState.h.
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Definition at line 792 of file numEffectState.h.
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Definition at line 794 of file numEffectState.h.
References osl::state::SimpleState::pieceAt().
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Definition at line 800 of file numEffectState.h.
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Definition at line 804 of file numEffectState.h.
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Definition at line 806 of file numEffectState.h.
References osl::Offset::intValue(), osl::Piece::isEmpty(), and osl::state::SimpleState::pieceAt().
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Definition at line 817 of file numEffectState.h.
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T は isBasic でなくても動くが unpromote(T) の結果と同じ.
Definition at line 703 of file numEffectState.h.
References osl::state::SimpleState::pieceOf(), and piecesOnBoard().
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T の成不成を区別
Definition at line 715 of file numEffectState.h.
References osl::isPromoted(), osl::state::SimpleState::pieceOf(), piecesOnBoard(), and promoted.
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Definition at line 118 of file numEffectState.h.
References osl::BLACK, osl::effect::NumSimpleEffectTable::changedEffects(), and effects.
Referenced by changedEffects().
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対象とするマスにあるプレイヤーの利きがあるかどうか.
player | 攻撃側 |
target | 対象のマス |
Definition at line 301 of file numEffectState.h.
References effectSetAt(), and osl::Square::isOnBoard().
Referenced by osl::eval::ml::SilverFeatures::canRetreat(), osl::eval::ml::GoldFeatures::canRetreat(), inCheck(), main(), and NumEffectState().
対象とするマスにあるプレイヤーの利きがあるかどうか.
player | 攻撃側 |
target | 対象のマス |
Definition at line 312 of file numEffectState.h.
References effectSetAt(), and osl::Square::isOnBoard().
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Definition at line 574 of file numEffectState.h.
References osl::BLACK, and target.
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P(template) | - 利きをつけている側のプレイヤ |
target | - 利きをつけられた場所 |
attackerPiece | - multiple attackの場合はPiece::EMPTY() そうでないなら利きをつけている駒を返す |
Definition at line 588 of file numEffectState.h.
References effectSetAt(), osl::Piece::EMPTY(), osl::state::SimpleState::pieceOf(), and piecesOnBoard().
pinされている駒以外からの利きがある.
Definition at line 405 of file numEffectState.h.
References effectSetAt(), osl::Square::isOnBoard(), piecesOnBoard(), and pinOrOpen().
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{pinされている駒, 玉以外}からの利きがある.
Definition at line 396 of file numEffectState.h.
References effectSetAt(), osl::Square::isOnBoard(), osl::KING, piecesOnBoard(), and pinOrOpen().
駒attack が target に利きを持つか (旧hasEffectToと統合)
target | 対象のマス |
Definition at line 427 of file numEffectState.h.
References effectSetAt(), osl::Square::isOnBoard(), osl::Piece::isPiece(), and osl::Piece::number().
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target に ptype の利きがあるか? 成不成を区別しない
Definition at line 332 of file numEffectState.h.
References target.
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target に ptype の利きがあるか? 成不成を区別
Definition at line 340 of file numEffectState.h.
References osl::isPromoted(), promoted, and target.
bool osl::state::NumEffectState::hasEffectByWithRemove | ( | Square | target, |
Square | removed | ||
) | const |
Definition at line 12 of file numEffectState.tcc.
References osl::BLACK, osl::Board_Table, osl::BoardTable::getLongDirection(), osl::isLong(), osl::Piece::isPiece(), osl::longToShort(), osl::Piece::number(), and osl::Piece::owner().
bool osl::state::NumEffectState::hasEffectByWithRemove | ( | Square | target, |
Square | removed | ||
) | const |
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Definition at line 467 of file numEffectState.h.
References osl::BLACK, and target.
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attackerにptypeoの駒がいると仮定した場合にtargetに利きがあるかどうか を stateをupdateしないで確かめる.
targetSquareは空白でも良い 盤上の駒を動かす事を検討しているときはに, 自分自身の陰に入って利かないと見なされることがある
Definition at line 442 of file numEffectState.h.
References osl::Board_Table, osl::PtypeTable::getEffect(), osl::BoardTable::getShortOffset(), osl::EffectContent::hasEffect(), osl::EffectContent::hasUnblockableEffect(), osl::state::SimpleState::isEmptyBetween(), osl::EffectContent::offset(), osl::Ptype_Table, and target.
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あるマスにあるDirectionでの長い利きがあるかどうか.
64bit版対応済み
Definition at line 354 of file numEffectState.h.
References osl::BLACK, osl::Board_Table, osl::BOOST_STATIC_ASSERT(), effectSetAt(), osl::BoardTable::getLongDirection(), osl::state::SimpleState::pieceOf(), pieces_onboard, piecesOnBoard(), and osl::Piece::square().
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対象とするマスにあるプレイヤーの(ただしある駒以外)利きがあるかどうか.
player | 攻撃側 |
piece | 攻撃側の駒 |
target | 対象のマス |
Definition at line 386 of file numEffectState.h.
References effectSetAt(), osl::Piece::number(), osl::Piece::owner(), pieces_onboard, and piecesOnBoard().
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あるマスにPTYPEの長い利きがあるかどうか.
Definition at line 323 of file numEffectState.h.
References osl::BISHOP, osl::BOOST_STATIC_ASSERT(), osl::LANCE, and osl::ROOK.
二つ以上の駒から利きがある.
そもそも利きがない場合も呼ばれる
player | 攻撃側 |
target | 対象のマス |
Definition at line 416 of file numEffectState.h.
References effectSetAt().
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Definition at line 80 of file numEffectState.h.
References king8infos.
Referenced by osl::eval::ml::King8EffectAll::eval().
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Pの玉が王手状態
Definition at line 90 of file numEffectState.h.
References osl::alt(), hasEffectAt(), osl::Square::isPieceStand(), and osl::state::SimpleState::kingSquare().
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手番の玉が王手状態
Definition at line 100 of file numEffectState.h.
References inCheck(), and osl::state::SimpleState::turn().
Referenced by inCheck().
bool osl::state::NumEffectState::isAlmostValidMove | ( | Move | move) | const |
合法手かどうかを簡単に検査する.局面に依存するチェックのみ. ルール上指せない手である可能性がある場合は,isValidMove を用いる.
Pをtemplate引数にできると少しは速くなりそう 局面に依存する検査でも,玉の素抜きや王手を防いでいるか, 千日手,打歩詰かどうかは検査しない.
showError(template) | - falseを返す時には何か表示する. |
move | - 手 |
Definition at line 813 of file numEffectState.cc.
References osl::Move::from(), osl::Move::isNormal(), osl::Square::isPieceStand(), osl::Move::isValid(), osl::Move::player(), and osl::Move::to().
Referenced by makeUnmakeMove().
bool osl::state::NumEffectState::isAlmostValidMove | ( | Move | move, |
bool | show_error = true |
||
) | const |
Definition at line 837 of file numEffectState.cc.
bool osl::state::NumEffectState::isConsistent | ( | bool | showError = true ) | const |
Definition at line 655 of file numEffectState.cc.
References osl::alt(), osl::effect::NumSimpleEffectTable::effectedNumTable, osl::effect::NumSimpleEffectTable::effectSetAt(), osl::indexToPlayer(), osl::state::SimpleState::isConsistent(), osl::Piece::isOnBoard(), osl::Piece::isPromoted(), osl::checkmate::King8Info::make(), osl::effect_util::Pin::make(), osl::Piece::SIZE, and osl::checkmate::King8Info::uint64Value().
Referenced by osl::state::HistoryState::HistoryState(), and osl::state::operator==().
bool osl::state::NumEffectState::isConsistent | ( | const NumEffectState & | prev, |
Move | moved, | ||
bool | show_error = true |
||
) | const |
局面更新に関する一貫性をテスト
Definition at line 724 of file numEffectState.cc.
References osl::BLACK, effectedChanged(), effectedMask(), effectSetAt(), osl::indexToPlayer(), osl::state::SimpleState::pieceOf(), piecesOnBoard(), osl::Piece::SIZE, osl::Piece::square(), osl::Move::to(), and osl::WHITE.
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Definition at line 147 of file numEffectState.h.
References osl::BLACK, piecesOnBoard(), and osl::WHITE.
const osl::checkmate::King8Info osl::state::NumEffectState::king8Info | ( | Player | king) | const |
Definition at line 34 of file numEffectState.cc.
Definition at line 160 of file numEffectState.h.
References king_mobility, and osl::Square::makeDirect().
Referenced by kingMobilityOfPlayer().
玉がd方向にどこまで動けるかを返す
p | 注目する玉のプレイヤ |
d | piece からみた向き |
Definition at line 169 of file numEffectState.h.
References osl::BLACK, osl::inverse(), and kingMobilityAbs().
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Definition at line 275 of file numEffectState.h.
References effectSetAt().
Referenced by longEffectAt().
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Definition at line 279 of file numEffectState.h.
References piecesOnBoard(), and target.
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Definition at line 283 of file numEffectState.h.
References effectSetAt().
Definition at line 287 of file numEffectState.h.
References longEffectAt(), and piecesOnBoard().
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Definition at line 132 of file numEffectState.h.
References changedPieces().
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Definition at line 101 of file numEffectState.h.
References osl::effect::NumSimpleEffectTable::effectedNumTable, and effects.
Referenced by makePinOpenDir(), pinAttacker(), and recalcPinOpen().
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Definition at line 40 of file numEffectState.cc.
References king8infos.
void osl::state::NumEffectState::makeMove | ( | Move | move) |
Definition at line 193 of file numEffectState.cc.
References osl::captured(), osl::Piece::EMPTY(), osl::Move::from(), osl::Move::isPass(), osl::Square::isPieceStand(), osl::Move::player(), osl::Move::promoteMask(), osl::Move::ptype(), and osl::Move::to().
Referenced by main().
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Definition at line 644 of file numEffectState.h.
References osl::state::SimpleState::changeTurn(), osl::effect::NumSimpleEffectTable::clearChangedEffects(), osl::effect::NumSimpleEffectTable::clearEffectedChanged(), and effects.
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Definition at line 874 of file numEffectState.cc.
References osl::alt(), osl::Square::isPieceStand(), and target.
Referenced by NumEffectState().
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Definition at line 891 of file numEffectState.cc.
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Definition at line 918 of file numEffectState.h.
References osl::DirectionTraits< Dir >::blackOffset(), osl::Piece::isEdgeNum(), osl::Piece::isEmptyNum(), osl::Piece::isPieceNum(), king_mobility, longEffectNumTable(), osl::state::SimpleState::pieceAt(), and osl::Square::uintValue().
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Definition at line 659 of file numEffectState.h.
References osl::BLACK, and osl::Move::player().
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Definition at line 667 of file numEffectState.h.
References osl::captured(), doUndoCaptureMove(), doUndoDropMove(), doUndoSimpleMove(), osl::Piece::EMPTY(), osl::Move::from(), isAlmostValidMove(), osl::Move::isPass(), osl::Square::isPieceStand(), osl::Move::isValid(), makeUnmakePass(), osl::state::SimpleState::pieceAt(), osl::Move::player(), osl::Move::promoteMask(), osl::Move::ptype(), osl::Move::to(), and osl::state::SimpleState::turn().
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Definition at line 652 of file numEffectState.h.
References osl::state::SimpleState::changeTurn(), and osl::Square::STAND().
Referenced by makeUnmakeMove().
Definition at line 152 of file numEffectState.h.
References effects, osl::mobility::MobilityTable::get(), and osl::effect::NumSimpleEffectTable::mobilityTable.
Referenced by mobilityOf().
Definition at line 156 of file numEffectState.h.
References mobilityOf(), and osl::Piece::number().
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Definition at line 65 of file numEffectState.h.
References pieces_onboard.
Referenced by allEffectAt(), checkShadow(), osl::eval::ml::King25Effect::countEffectAndPieces(), osl::eval::ml::King25EffectBoth::countEffectAndPiecesBoth(), findAttackNotBy(), findCheapAttack(), findCheapAttackNotBy(), forEachEffect(), forEachEffectNotBy(), forEachOnBoard(), forEachOnBoardPtypeStrict(), hasEffectAt(), hasEffectByNotPinned(), hasEffectByNotPinnedAndKing(), hasEffectInDirection(), hasEffectNotBy(), isConsistent(), isOnBoardNum(), longEffectAt(), pin(), and recalcPinOpen().
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Definition at line 67 of file numEffectState.h.
References piecesOnBoard(), and pin_or_open.
Pのpinされた駒から,そのpinの原因となっている長い利きを持つ駒を得る.
Definition at line 217 of file numEffectState.h.
References osl::BLACK, osl::inverseUnsafe(), longEffectNumTable(), osl::Piece::number(), osl::Piece::owner(), osl::state::SimpleState::pieceOf(), and pinOrOpen().
Definition at line 225 of file numEffectState.h.
References osl::BLACK, and osl::Piece::owner().
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pinされた駒pがtoに動けるか? pinに関係がなければtoへ動けるという前提
Definition at line 199 of file numEffectState.h.
References osl::Board_Table, osl::BoardTable::getShort8Unsafe(), osl::Piece::owner(), osl::primDir(), osl::primDirUnsafe(), and osl::Piece::square().
Definition at line 206 of file numEffectState.h.
References osl::BLACK, and osl::Piece::owner().
pinされた駒がPのKingから見てどの方向か? Pから見たdirectionを返す
Definition at line 180 of file numEffectState.h.
References osl::Board_Table, osl::BoardTable::getShort8(), osl::Piece::number(), osl::Piece::owner(), pinOrOpen(), and osl::Piece::square().
Definition at line 187 of file numEffectState.h.
References osl::BLACK, and osl::Piece::owner().
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Definition at line 76 of file numEffectState.h.
References pin_or_open.
Referenced by hasEffectByNotPinned(), hasEffectByNotPinnedAndKing(), pinAttacker(), and pinnedDir().
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Definition at line 523 of file numEffectState.cc.
References osl::alt(), osl::BLACK, osl::container::Board_Mask_Table3x3, osl::Piece::captured(), osl::Piece::EMPTY(), osl::getPtype(), osl::KING, osl::container::BoardMaskTable3x3::mask(), osl::newPtypeO(), osl::Piece::number(), osl::Piece::promoteWithMask(), osl::PTYPE_BASIC_MIN, osl::Piece::ptypeO(), osl::UL, osl::unpromote(), and osl::WHITE.
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Definition at line 423 of file numEffectState.cc.
References osl::alt(), osl::BLACK, osl::container::Board_Mask_Table3x3, osl::PtypeTable::getMaskLow(), osl::container::BoardMaskTable3x3::mask(), osl::PTYPE_BASIC_MIN, osl::Ptype_Table, osl::Piece::ptypeO(), osl::Square::STAND(), osl::UL, and osl::WHITE.
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Definition at line 313 of file numEffectState.cc.
References osl::alt(), osl::BLACK, osl::container::Board_Mask_Table3x3, osl::Piece::EMPTY(), osl::KING, osl::container::BoardMaskTable3x3::mask(), osl::newPtypeO(), osl::Piece::number(), osl::Piece::promoteWithMask(), osl::Piece::ptypeO(), osl::UL, and osl::WHITE.
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Definition at line 66 of file numEffectState.h.
References promoted.
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Definition at line 933 of file numEffectState.h.
References osl::alt(), osl::BLACK, osl::Board_Table, osl::BoardTable::getLongDirection(), osl::BoardTable::getOffsetForBlack(), osl::Piece::isEdgeNum(), osl::Piece::isEmptyNum(), osl::isLong(), osl::Piece::isPieceNum(), osl::Square::isPieceStand(), king_mobility, osl::state::SimpleState::kingSquare(), longEffectNumTable(), osl::longToShort(), osl::Square::makeDirect(), osl::Piece::number(), osl::state::SimpleState::pieceAt(), piecesOnBoard(), pin_or_open, target, osl::Square::uintValue(), and osl::UL.
const osl::Piece osl::state::NumEffectState::selectCheapPiece | ( | PieceMask | effect) | const |
利きの中から安そうな駒を選ぶ
Definition at line 90 of file numEffectState.cc.
References osl::Piece::EMPTY(), osl::KING, osl::LANCE, osl::eval::min(), and osl::PAWN.
Referenced by findCheapAttack(), and findCheapAttackNotBy().
void osl::state::NumEffectState::showEffect | ( | std::ostream & | os) | const |
Definition at line 848 of file numEffectState.cc.
References osl::BLACK, osl::PieceTable::getPtypeOf(), osl::Piece_Table, osl::record::csa::show(), osl::Piece::SIZE, and osl::WHITE.
bool osl::state::NumEffectState::wasCheckEvasion | ( | Move | last_move) | const |
Definition at line 167 of file numEffectState.cc.
References osl::alt(), osl::Board_Table, osl::Move::capturePtypeO(), osl::Move::from(), osl::BoardTable::getShort8Unsafe(), osl::BoardTable::isBetweenSafe(), osl::Move::isCapture(), osl::Move::isDrop(), osl::Move::isNormal(), osl::KING, osl::KNIGHT, osl::Piece::number(), osl::Move::oldPtype(), osl::Piece::owner(), osl::primDir(), osl::primDirUnsafe(), osl::Move::ptype(), and osl::Move::to().
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駒番に依存した局面(インスタンス)比較をする.
なお、駒番に非依存な局面比較をしたい場合は、osl::record::CompactBoardや osl::hash::HashKeyを用いる.
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Definition at line 37 of file numEffectState.h.
Referenced by changedEffects(), changedPieces(), copyFrom(), effectedChanged(), effectedMask(), effectSetAt(), findLongAttackAt(), hasChangedEffects(), longEffectNumTable(), makeMovePass(), mobilityOf(), NumEffectState(), and osl::state::operator==().
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Definition at line 43 of file numEffectState.h.
Referenced by copyFrom(), Iking8Info(), makeKing8Info(), and osl::state::operator==().
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Definition at line 42 of file numEffectState.h.
Referenced by copyFrom(), kingMobilityAbs(), makePinOpenDir(), osl::state::operator==(), and recalcPinOpen().
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Definition at line 38 of file numEffectState.h.
Referenced by copyFrom(), hasEffectInDirection(), hasEffectNotBy(), NumEffectState(), osl::state::operator==(), and piecesOnBoard().
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Definition at line 41 of file numEffectState.h.
Referenced by checkShadow(), copyFrom(), osl::state::operator==(), pin(), pinOrOpen(), and recalcPinOpen().
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成駒一覧
Definition at line 40 of file numEffectState.h.
Referenced by copyFrom(), findAttackAtStrict(), forEachOnBoardPtypeStrict(), hasEffectByPtypeStrict(), NumEffectState(), osl::state::operator==(), and promotedPieces().