#include "ntesukiRecord.h"
#include "osl/ntesuki/ntesukiMoveGenerator.h"
#include "osl/ntesuki/ntesukiTable.h"
#include "osl/checkmate/fixedDepthSearcher.h"
#include "osl/checkmate/fixedDepthSearcher.tcc"
#include "osl/checkmate/libertyEstimator.h"
#include "osl/threatmate/richPredictor.h"
#include "osl/threatmate/kfendPredictor.h"
#include "osl/effect_util/effectUtil.h"
#include "osl/checkmate/pawnCheckmateMoves.h"
#include "osl/effect_util/unblockableCheck.h"
#include "osl/pieceStand.h"
Go to the source code of this file.
Classes | |
struct | DifferentMove |
Namespaces | |
osl | |
attackDefense.h | |
osl::ntesuki | |
ntesuki | |
Constant Groups | |
osl | |
attackDefense.h | |
osl::ntesuki | |
ntesuki | |
Functions | |
template<class NumEffectState > | |
Ptype | osl::ntesuki::getCheapestDrop (Player turn, const NumEffectState &state) |
template<class NumEffectState > | |
Ptype | osl::ntesuki::getSecondCheapestDrop (Player turn, const NumEffectState &state, Ptype cheapest) |