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include
osl
enter_king
simplePredictor.h
Go to the documentation of this file.
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/* simplePredictor.h
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*/
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#ifndef _SIMPLE_PREDICTOR_H
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#define _SIMPLE_PREDICTOR_H
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#include "
osl/state/numEffectState.h
"
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#include "
osl/player.h
"
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namespace
osl
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{
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namespace
enter_king
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{
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// 入玉を予測/判定
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// 宣言法での入玉予測/判定は名前の末尾に27 をつけている
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static
const
int
winning_threshold_black
= 24;
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static
const
int
winning_threshold_white
= 24;
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static
const
int
winning_threshold_black_27
= 28;
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static
const
int
winning_threshold_white_27
= 27;
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class
SimplePredictor
{
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public
:
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template
<Player Turn>
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double
getProbability
(
const
osl::state::NumEffectState
& state);
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double
getProbability
(
const
osl::state::NumEffectState
& state,
const
Player
Turn);
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template
<Player Turn>
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double
getProbability27
(
const
osl::state::NumEffectState
& state);
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double
getProbability27
(
const
osl::state::NumEffectState
& state,
const
Player
Turn);
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template
<Player Turn>
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bool
predict
(
const
osl::state::NumEffectState
& state,
double
threshold
=0.5);
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bool
predict
(
const
osl::state::NumEffectState
& state,
const
Player
Turn,
double
threshold
=0.5);
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template
<Player Turn>
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bool
predict27
(
const
osl::state::NumEffectState
& state,
double
threshold
=0.5);
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bool
predict27
(
const
osl::state::NumEffectState
& state,
const
Player
Turn,
double
threshold
=0.5);
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};
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}
//namespace enter_king
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}
//namespace osl
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#endif
/* _SIMPLE_PREDICTOR_H */
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// ;;; Local Variables:
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// ;;; mode:c++
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// ;;; c-basic-offset:2
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// ;;; End:
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